Started by
spacecowboy234
on
Topic category: Help with MCreator software
So for my custom entity it has two hitboxes, one for its helmet and its body. And for the helmet hitbox I made it another entity that constantly teleports to the main entity so the hitbox stays still and consistent. And it works fine but when I spawn the custom entity on the same block the game crashes, I get why this happens because its trying to find the nearest entity but is there any alternative way to get the same function without crashing the game when they are close to eachother?
Edited by spacecowboy234 on Mon, 05/04/2026 - 22:56
Please provide link to crash log
Also read this, it may be your problem: https://mcreator.net/wiki/my-entity-procedure-crashes-game
I found an alternative method for the hitboxes without the game crashing thank you for your help though