Attribute Fix is an MCreator 2025.2 plugin for NeoForge workspaces that adds procedure blocks for pushing Minecraft’s max health, and other attributes past the vanilla limit. It lets mod creators raise the max-health attribute cap at runtime, set entities or players to uncapped max health values, heal them to their new maximum, and apply high health to specific custom entities by registry ID after they spawn, (etc for other attributes).
Designed for RPG, boss, magic, and progression mods, this plugin is useful when MCreator’s normal entity health and other attribute settings are too limited. It includes ready-to-use blocks with default inputs for event/target entity, number values, boolean options, and entity registry IDs, making it easier to create mobs with thousands or even millions of health without manually editing generated code.
Supports MCreator 2025.2 with NeoForge 1.21.1 and 1.21.4 (for now).
Note: this mod is not an API and does not require external help.
Examples:


1.1 UPDATE
Comments
Hello man! I'm sure you've been asked a lot already, but is it guaranteed that you'll be making a version for 2026.1? This is amazing and it'd be really helpful, no rush of course. I just wanted to know if it'll be possible to do so, that way I can just wait until you release it in the future, thanks!
Hi, could you create a version of this plugin that is compatible with all versions of MCreator 2024.1?
It's very important for me!