Topic category: Feature requests and ideas for MCreator
I'd always just assumed this already existed for the longest time, but was surprised to see it didn't.
Sure, one could simply add a trigger to detect when a tool's durability is 1, and enact an effect then, but why not have a trigger for
when an item/tool breaks?
I'm sure it doesn't need saying, but I'll still supply some examples of how this could be used.
- A tool crafted from a volatile material, which causes it to explode when breaking
- A tool that was crafted like a modification to an existing tool as an add-on, and thus simply turns back into the original tool, when breaking
- A special sword that has low durability, but temporarily buffs the player, when it breaks
- A tool or weapon with multiple stages of degradation, where every time it 'breaks' it goes down a stage (is replaced with a more-damaged variant).
Global trigger: item is destroyed?