Block types

Started by Sweddy on

Topic category: Feature requests and ideas for MCreator

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Block types

Stairs, slabs, glass panes, etc.

Really shouldn't be too hard to implement.

Joined Oct 2015
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MCreator does not implement
Sat, 01/07/2017 - 21:22

MCreator does not implement it because you actually can do it. I know, the stairs are little difficult, and the glass panes have few shapes, but you can do it..

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Well how do you do it?
Sat, 01/07/2017 - 23:26

Well how do you do it?

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RE:Well how do you do it?
Sun, 01/08/2017 - 02:35

@#2 In the glass pane, for example; you must create a model of every single shape that the normal glass pane have. Then, you must add those models to MCreator, and finally, you must add the tick rate to 1 (or 0) and add -- Add Block -- Events with conditions.

For example. If we have an Vertical (V) glass pane and horizontal (H) one, if we put a normal glass pane (N):

 

V                                                                  V

N    H       >   Then, it should be changed to:     L H   (lol)

So, the event should be like:

Update Tick: Stack Event (if blockAt[xyz]==V) > Add Block (if blockAt[xyz]==H > Block (to add) = L (in coords i, j, k)

 

IDK if you understand me, if not, dont worry, i'ts a little complicated to understand :D

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RE:MCreator does not implement
Sun, 01/08/2017 - 08:51

@#1 

Would be much simpler if there were just block types to choose from.

Also it's impossible to do with slabs and stairs. They can't be put upside down like the ones in vanilla minecraft. The way stairs bend is also impossible to implement with MCreator.

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RE:RE:Well how do you do it?
Sun, 01/08/2017 - 13:49

@#2.1 I get what your saying. I figure for stairs you would need a model for each direction/position it can assume and for slabs, one for flat on the ground and one for hovering 1/2 a block in the air. I dont know how to make block models though, and based on your description, would'nt you need to be making 3 diffrernt blocks?

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RE:RE:RE:Well how do you do it?
Sun, 01/08/2017 - 16:52

@#2.1.1 For making models, i recommend you to use MrCrayFish Model Creator, is the best one, i think.

For the glass pane, you'll need to make like 12 models in total (that includes all the directions of the shapes) So, its a little bit complicated.

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@DutchAT I get what you are
Mon, 01/09/2017 - 06:01

@DutchAT I get what you are saying, "that it is possible to do", but I also understand where Sweddy is coming from. There are a number of people who use this program, because for what ever reason they just can't wrap their head around coding. So yes, in that instance it would be a good feature for those who suck at coding or modeling. It would be nice if we had a good spot for those that do know how to do these things to put up step by step tutorials on, so people could learn.

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RE:@DutchAT I get what you are
Mon, 01/09/2017 - 13:49

@#3 

i dont suck at modeling! ;-; but i do at coding, and slabs are easy, make a Model of a Half Block, then set the Hitbox to Half a Block too, boom, done

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RE:RE:@DutchAT I get what you are
Mon, 01/09/2017 - 16:17

@#3.1 

Not done. Placing the slab at the upper part of a block won't flip it if you do that.

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But it's a functional slab
Mon, 01/09/2017 - 19:04

But it's a functional slab atleast. People make stuff like new wood for trees and they don't mind if it's not able to be placed at different directions.

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RE:But it's a functional slab
Tue, 01/10/2017 - 01:20

@#4 That's probably due to the fact that you need to edit the code to make blocks rotate, which from my experience is NEARLY IMPOSSIBLE (See Nuparu00's forum page: I've been communicationg with him for a long time trying to get it to work)

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Yeah ​i know, because it
Wed, 01/11/2017 - 11:01

Yeah ​i know, because it takes a while to do just by coding.

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RE:But it's a functional slab
Wed, 01/11/2017 - 14:12

@#4 I mind a lot.