Narret's 20 Feature Requests

Started by MinecraftNarret on

Topic category: Feature requests and ideas for MCreator

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Narret's 20 Feature Requests
Fri, 02/09/2018 - 01:32 (edited)

So its been some time, a year, and I'll just add some, maybe remove others depending on if they have been added or not...

Here are my suggestions:

1. Item Event: At Right Click Placement Position - This targets the air block that would normaly be targeted when placing a block, this could be useful for items that place blocks or events at said location.

2. Block Properties: Block Render Dimensions - This is like the old property which allowed smaller sized blocks in regards to their model, this solves the problem of animated textures and custom models.

3. Block Event: On Entity Touch - For colliding with the block but not inside its hitbox.

4. Block Properties: Can Interact With - Can the player even interact with the block? As in is the hitbox even viewable or the block even hitable?

5. More support for animated textures using minecraft's default format.

6. Block Event/Event Condition: When seen - targets all players/entities that can see the block directly.

7. Template GUIs (e.g. crafting table, furnace, chest) - looks/acts like the host block GUI but is called as its own GUI. Also toggle for if it also inherents recipes from the GUI.

8. Recipe GUI Reference - A drop-down menu above recipe creation which has all vanilla and modded crafting GUIs, to work in part with template GUIs

9. Multi-blocks - A multi-block creator which holds events for when a schematic (imported into mcreator) is made. (e.g. upon creation, whole structure event,...)

10. Block Creation - Allow for new data values to be created, so you could have one block with many data values (many types of itself) or a new data value block for a vanila block. (e.g. a new kind of dirt at 3:555)

11. Block Texture Reference - In events, allowing a block's texture/model to be modified.

12. Folders for the workspace.

13. Event Player Tick - Events executed from the player for just existing (e.g. when the player steps on stone it turns to dirt)

Well thats what I have the energy to think of right now...

(NEW IDEAS):

14. Player Gamemode Condition - Tests if the player is in a certain gamemode (e.g. playerGamemode == [1] or playerGamemode != [1]) and runs the event if it returns true. This could be useful for items that would normally destroy themselves after use but instead carry over if the player is in creative mode, like lava/water buckets and snowballs etc. or for something new entirely!

15. Block Local Variables - Is a variable that is only changed for the host block, instead of globally, so a specific block in the world could hold information that could be called upon in a condition set for itself.

16. Hopper Mode - A setting that allows for a block to pick up items and put it into its inventory if present. (2 pickup types: around and (i,j,k))

17. Transfer Items Event - Takes item(s) from inventory of a block at (i,j,k) and moves it over to the inventory of a block at (i,j,k)

(EVEN MORE IDEAS):

18. Easy Texture Management - The ability to delete or update textures you have already put into MCreator.

19. Side-By-Side Code Editing - Have a split screen mode for edits and then see how that affects the code.

20. Stop All Other Operations - A line of code that stops all other operations (events) from taking place in the block for 1 tick.

Edited by MinecraftNarret on Fri, 02/09/2018 - 01:32
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1- there is the right clicked
Wed, 05/10/2017 - 05:12

1- there is the right clicked on block event (but it is bugged in 1.7.5)
3- entities cannot be collided on their textures... The textures are only their aspect and they don't coincide with the hit boxes...
4- there is already the "is block collidable?" feature.
5-you can go to your mos files and you can edit the textures and the diles for animating them.
The other ideas are cool

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RE:1- there is the right clicked
Wed, 05/10/2017 - 18:55

@#1

Let me clarify:

1 - The one you are speaking of only targets the block clicked not the air that would have been targeted if you were holding a block trying to place it.

3 - I meant the block hitboxes, currently if I wanted to register an entity stepping on a block I would have to reduce the block hitbox.

4 - The block collidable feature only means for entity collision, I meant complete interaction; being able to see the block's hitbox at all and being able to even hit it (currently if you set it as unbreakable you can still try to mine it, futilely)

5 - I meant if you already have an animated texture, I don't use the mcreator tools for making animations or textures I have my own. If I changed the animation for lava there is no way to import it to mcreator without taking more complicated steps, I felt there should be an option to say the file is infact an animation and to also import its .json file else, currently, you have to go into the file directory of your workspace and add it next to the lava animation.

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RE:RE:1- there is the right clicked
Wed, 05/10/2017 - 19:51

1- try to use the "when right-clicked on air" event instead. 5 I too don't use the mcreator animation tool. Usually I animate my textures by renaming a vanilla json file and sometimes also editing its text (for changing fade, sequence, etc.)

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RE:RE:RE:1- there is the right clicked
Wed, 05/10/2017 - 22:34

@#2 1 - Nope... Just tested it and the origin of the reference is the player and not where I clicked. But I just thought of another feature.

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RE:RE:RE:RE:1- there is the right clicked
Thu, 05/11/2017 - 05:01

This can be because in vanilla minecraft when you press F3 and you see air, it doesn't show its coordinates