Started by
RedStarBlues
on
Topic category: Help with Minecraft modding (Java Edition)
http://imgur.com/a/3fj5p in software
in game: http://imgur.com/a/83fHf
what am I doing wrong with the texture? im so confused.
Topic category: Help with Minecraft modding (Java Edition)
http://imgur.com/a/3fj5p in software
in game: http://imgur.com/a/83fHf
what am I doing wrong with the texture? im so confused.
I think that ModelBiped use 64x32 texture as default (the old without the 2nd layer), however, you can set the 64x64 as a parameter for a new instance of ModelBiped.
@#1 Wait so where do I change it to 64x64?
Use constructor that uses these parameters:
ModelBiped(float modelSize, float p_i1149_2_, int textureWidthIn, int textureHeightIn)
so new ModeBiped(0.0,0.0,64,64) should be enough
@#2 Ok, so I know this might sound dumb, and it's because I am, but where do I find the constructor? So so sorry if this comes off as annoying, this is my first time doing any of this.
Search in code of your entity part where it says new ModelBiped
Did you use an already existing texture and retextured it or did you made it copletly new?
If it is a normal playermodel you could try to retexture an already existing on.