Resize of item/tool question? Solved

Started by Hidan on

Topic category: Advanced modding

Last seen on 03:03, 6. Feb 2024
Joined Apr 2014
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Resize of item/tool question? Solved
Mon, 04/09/2018 - 14:20 (edited)

Overall I'm starting my new mod soon but i have question to community and coders
basically im curious if its possible to resize helded item and I mean that it could have normal size in hand just like Greate Blades from AOA "Nevermine 2" mod
I want it for example to be two blocks tall and still 2D "3D model is currently not an option"
soo yeah I will appreciate any help from Community side Admins and proffesional Coders :) 

Edited by Hidan on Mon, 04/09/2018 - 14:20
Last seen on 04:34, 12. Dec 2022
Joined Jun 2015
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Is this what your looking…
Mon, 04/09/2018 - 07:17

Is this what your looking for? (json code taken from model file I made yesterday with no edits, also make sure to get comma placement correct)

    "display": {
        "gui": {
            "rotation": [ 90, 270, 180 ],
            "translation": [ -9, 6, 0],
            "scale":[ 1.5, 1.5, 1.5 ]
        },
        "ground": {
            "rotation": [ 0, 0, 90 ],
            "translation": [ 0, 5, 5],
            "scale":[ 1.0, 1.0, 1.0 ]
        },
        "fixed": {
            "rotation": [ 90, 90, 0 ],
            "translation": [ 8, 5, 0],
            "scale":[ 1.5, 1.5, 1.5 ]
        },
        "thirdperson_righthand": {
            "rotation": [ 0, 180, 90 ],
            "translation": [ 0.4, 1, -5],
            "scale": [ 0.7, 0.7, 0.7 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 180, 90 ],
            "translation": [ 0, 0, -5 ],
            "scale": [ 0.40, 0.40, 0.40 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 180, 270 ],
            "translation": [ 0, 0, -5 ],
            "scale": [ 0.40, 0.40, 0.40 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 180, 270 ],
            "translation": [ -0.5, 1, -5],
            "scale": [ 0.7, 0.7, 0.7 ]
        }
    }

Last seen on 03:03, 6. Feb 2024
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I have already solved that…
Mon, 04/09/2018 - 14:19

I have already solved that but thanks for reply anyway :)