How to work with Blockbench

Started by GDToxicPlayDash on

Topic category: User side tutorials

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How to work with Blockbench
Tue, 05/22/2018 - 12:26 (edited)

Blockbench is a great modeling tool for making models... Including Minecraft Models!

  1. Download Blockbench from their website. This download is safe, so don't worry :)
  2. Open the Launcher exe and start it.
  3. File has stuff like Project naming, new model, saving and more.
  4. Create a new model.
  5. Edit includes the stuff for the creating, so start by adding a Cube.
  6. You have 4 modes for Cube Editing, but we will use only the Cube Moving and Cube Scaling modes. They do what they say.
  7. Theres a small thing with textures. You can use it to test, for example, f800f8 blank texture and 000000 blank texture (These are color codes, click the frame cube icon to add a blank texture) (also these are the colors of a missing texture)
  8. Touch and drag the colors to a face of the model/the cube screen to add the color.
  9. Finished? Save it!
  10. Load it.
  11. Put textures.
  12. Hope its not wrong and the order is the order of the cubes you made,
  13. Do other normal MCreator settings.
  14. Load the game and test.
  15. If wrong, change the texture order. If right, congrats!

The creator of the World Trigger mod made a guide for Tabula (mob models)

Edited by GDToxicPlayDash on Tue, 05/22/2018 - 12:26
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You can also use Overlay to…
Fri, 06/01/2018 - 19:17

You can also use Overlay to set how the model will appear in some moments, to make sure it won't end large in your hand.

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I kinda need help? How do…
Sun, 08/05/2018 - 06:51

I kinda need help? How do you export a texturemap? I don't really like putting colors and stuff by dragging it

 

 

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Hey, for some reason…
Fri, 08/24/2018 - 06:15

Hey, for some reason blockbench models give me texture errors, and model errors, I think its maybe due to the fact that blockbench is mainly for resource pack models? It's kinda frustrating. Someone please help, the model doens't even show up in game as anything besides a pink and black default block model.

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and did you assign textures…
Fri, 08/24/2018 - 16:10

and did you assign textures to the models?

if not you can simply add placeholder[number].png files (placeholder.png can be anything, but i recommend random colors)

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Blockbench will not work for…
Sat, 08/25/2018 - 18:30

Blockbench will not work for custom block models, nothing works for me -_-

I use Blockbench for creating mobs instead, i tried making a custom block model but it always gives me that blue text on top with the pink and black block

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Maybe you done something…
Mon, 08/27/2018 - 07:10

Maybe you done something wrong? Try to download it again and make a model again. For me it works fine.

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Thats the thing, EVERY Block…
Mon, 08/27/2018 - 21:39

Thats the thing, EVERY Block model creator i use gives me that pink and black block with blue text on the top.

Idk if its just Mcreator 1.9.7 but its broken for me

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*1.7.9 also try a factory…
Wed, 08/29/2018 - 08:02

*1.7.9
also try a factory reset

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I've been using Blockbench…
Thu, 04/18/2019 - 23:24

I've been using Blockbench for my mod tht I'm working on and I made a little chipmunk-like mob and its hitbox is all weird. Its relatively small (only about a slab and a half high) but its hitbox is the same as the player's. Is there anyway around this?

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Downloading Blockbench isn't…
Sun, 05/12/2019 - 13:28

Downloading Blockbench isn't required. There is an online version. If you like the online version and you think that you would rather use it as an application than a web app, you should download it.

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I drawer the texture in the …
Sun, 06/02/2019 - 12:54

I drawer the texture in the "blokbench" but in the game is still pink-black texture (My texture there is none in the vanila minecraft)

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I put the texture in the …
Sun, 06/02/2019 - 12:55

I put the texture in the "blockbench" but in the game is still pink-black texture (My texture there is none in the vanila minecraft).

Sorry with my eanglish

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I solved the problem. It is…
Sun, 06/02/2019 - 15:16

I solved the problem. It is not necessary to draw a texture in Blockbench it is enough to put all the necessary textures into one image and create a texture in our program (32x32, 248x248 - no matter) and use only this image. Then in the "Model texture part: 0" put this image. (Export model to .Json) 

Sorry with my eanglish...

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I'm trying to make an entity…
Mon, 07/08/2019 - 00:05

I'm trying to make an entity, but I can't figure out how to use the Pivot Tool.