I have begun playing more and more with procedures.
As we all know learning is a curve for any and most.
While doing so I decided that I no longer wanted to edit or embed hard code as procedures are native and simple at times.
So I made a random drop to the players inventory when the ore block is broken and it works but only in creative.
When I do the same ore breaks in survival it places the drops but as soon as I attempt to move or take them they disappear!
Can you please me figure this out as this is easier then locking code and I can use the concept for multiple blocks.
THANK YOU
Issue comments
The bug was with the way how the player was referenced in the trigger. I will fix this bug in 1.8.1, for now, you can use drop gem block instead.
The next time you send me workspace, please tell which block to look for as I had to go through all of them to find the proper block. Thanks!
can you please remove the file from being downloadable. I did not know it makes it available to all.
Thanks