Started by
TheReallyFatChicken
on
Topic category: Help with Minecraft modding (Java Edition)
Just as the title says. I want to rename Vanilla items to better fit (e.g., polished andesite becomes smooth andesite). I know to add it into the .lang file for the mod, but when I did, it didn't change, even though I refactored the workspace, rebooted, etc. Anybody know?
(Preferably, a step-by-step thing through the different folders, starting at the folder for the mod).
Edited by TheReallyFatChicken on Tue, 06/23/2020 - 01:18
I don't 100% know for sure that this cannot be done through MCreator, but I don't think it can. This can be easily done via a resource pack though.
I know that it can be done with a resource pack. In that case, is there any way to force a resource pack to be used?
load resource pack in mc but can't bind to mod
just note in the mod description page
the super modder you are wrong,
in your mod assets create a folder called Minecraft and just put everything in there like a resource pack
the super modder you are wrong,
in your mod assets create a folder called Minecraft and just put everything in there like a resource pack
ah the bug
This actually works? If so, I feel incredibly dumb that I've been using a separate download for my vanilla texture edits to my mod all this time :D
Wait, I just realized that Shocking Artist is right. I'm dumb for not seeing it sooner, sorry. No more replies needed.