Started by
FireWorks_CreepeR
on
Topic category: Help with MCreator software
Hi! I am making a material for my new mod - uranium! I would like to make it like radioactive, but I don't know how... It would be really nice to add a effect "Radiation" and then if you wear a specific set of armor (full set) it is like absorved and you don't get damage... Please, write a reply if you know how to make radiation and armor that protects from it (can be with code! In this write this code or send a screenshot of the code and write where to put it or so...), I think it is nice and important because it is more realistic! Thanks!
You can't make effects yet or enchants yet :/
Technically, you can. But, you need to learn some java and make it in code tab in MCreator
I think I can help you to make it without java.
Before that, you must tell me if the uranium create a gas or is a block that, if you touch it, the radiation hit you.
Next, i need to know the numbers of armor slots of inventary
I have to say that if is the gas option, i cant do anything, if its the other, I can comment here the procedure you have to do
@dansamy Hmm... This with gases is an idea... But, how do I make the same if a block is in inventory (I don't use procedure)?
I think you should put "item right hand is (your mod item)" in a stacked event.
Next put "item slot 5 not (helmet of your mod)" in other stacked event.
Next put "item slot 6 not (chestplate of your mod) " in other stacked event.
Next put "item slot 7 not (pants of your mod)" in other stacked event.
And put "item slot 8 not (boots of your mod) " and there put "set effect to player damage (or poison, if you prefer) 1 second"
Im not so good without procedures, but i think im right with this.
I hope its helpful for you.
With "your mod item" i mean the uranium.