Started by
RhettTheWarrior
on
Topic category: Help with MCreator software
Hello guys, I just downloaded MCreator (duh) and I need help on how to make a custom sword. Happy new year everybody.
Topic category: Help with MCreator software
Hello guys, I just downloaded MCreator (duh) and I need help on how to make a custom sword. Happy new year everybody.
Well, it depends, what do you mean by a custom sword?
If you mean what I think you mean, a sword made of a custom material, then it is quite simple!
STEP 1: Create a texture! Easy as that!
STEP 2: Create a new tool.
STEP 3: [BLANK] Sword. Just put in your texture and name your sword.
STEP 4: Specify that your tool is a sword, and tell MCreator which Creative Inventory slot it should appear in.
STEP 5: Set the Sword's stats.
STEP 6: (Procedures, if wanted. There are plenty of tutorials on here for that)
STEP 7: DONE! Your new sword is complete!
OPTIONAL 8th STEP: Set up recipes to make your sword, this is simple enough, as MCreator's recipe making tool is very easy to understand...
thank you so much, this helps a lot. But I am having trouble making the texture. And should I use the in app creator or go somewhere else? And if so where do you suggest?
You could make it inside MCreator, but it would be ugly... As such, I recommend Paint.NET. It's free, easy to use and has many powerful tools. ADVICE : if you want help for texturing your sword, try using Minecraft's base model and build on it (color it well and add some new bits to it or make it thicker or thinner or whatever as long as it makes it original)
I'll join in and combine all the comments into one big one:
In MCreator you can make a new Sword by making a new "Tool" element. You can name it whatever you want, just make sure it has no spaces, as this will reference the mod's internal name in the code. Underscores can be used to escape spaces.
After giving the tool a name, it'll ask for a texture. There's more than one way to get textures:
As for Render type, keep everything as it is, unless you have a 3D model for a tool.
The next page is pretty self explanatory:
Finally, we come to procedures. At this point we don't have any use for procedures for the tool, so we can just hit Next and you're all done! Just wait for the mod to compile and you're set. Although you do need to make a crafting recipe for the tool to make it craftable, just keep it in mind.