Can MCreator manipulate player spawn?

Started by JLC_Gaming on

Topic category: General discussion

Last seen on 14:45, 15. Jan 2019
Joined Jan 2019
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Can MCreator manipulate player spawn?

I've been looking all over the internet for a mod that manipulates individual player spawn for Forge 1.12.2, I can't find one. 

Everyone usually reverts to the use command blocks and /spreadplayers and /spawnpoint, usually followed by "might" work.

Eventually I guess I could just try and learn java and make my own, but no telling how long that would take to do.

 

That's why I googled Minecraft mod creator and came across this website. The few modders I've asked said it would pretty simple code, but none have the time to do it. 

I just want a spawn system that's like the "Void Island Control" mod, but doesn't need a void world. I just want to spread out my player's set their spawns, and have a minimum distance from each other. /spreadplayers won't work because the other players won't always be on for the distance part, so the spawns could possibly get to close to each other.

You could to some extent…
Tue, 01/15/2019 - 14:16

You could to some extent using global procedure trigger on player joins the game event and using proper procedure blocks to achieve the desired effect.

Last seen on 14:45, 15. Jan 2019
Joined Jan 2019
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Alright so I should be…
Tue, 01/15/2019 - 14:46

Alright so I should be looking for procedure triggers and blocks in MCreator? At least I know where to start.