MCreator 1.9.0 Community Requests

Started by Goldorion on

Topic category: Feature requests and ideas for MCreator

MCreator 1.9.0 Community Requests
Tue, 06/25/2019 - 14:06 (edited)

Hello,

I remake a new post for MCreator 1.8.4 like I did for the 1.8.3 version.

So, post all of your ideas/features for the next version of MCreator (1.8.4 only).

 

I wait your suggestions.

Goldorion

Edited by Goldorion on Tue, 06/25/2019 - 14:06
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I am not sure that this idea…
Tue, 03/26/2019 - 18:02

I am not sure that this idea was not posted yet:

  • Auto-Backup Workspace + change period of time

And idea which maybe some people will look after:

  • More procedures or hints and detailed tutorials for creation of deferent types oа stuff(such as advanced version of tnt and etc.)
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In the Mcreator Texture…
Sat, 03/30/2019 - 17:44

In the Mcreator Texture maker, there should be a color picker, like if you use it and click on a color, it will chose that color for your currently selected color. It would be very useful

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1 You can have it so the…
Sat, 03/30/2019 - 22:51

1 You can have it so the armour has a local varyable. When when armour is first worn, it gives the player infinite health boost , then sets the varyible to one so it knows not to give the player health boost again. You would also need a procedure that goes on player tick update, and tests if the player is not waering the armour. It then clears the effect. THis might work, I haven't tried it.

2 You can have it so the armour has a local varyable. When when armour is first worn, it gives the player infinite health boost , then sets the varyible to one so it knows not to give the player health boost again. You would also need a procedure that goes on player tick update, and tests if the player is not waering the armour. It then clears the effect. THis might work, I haven't tried it

3 that you can create a frame and when you add that there is that button it will go as the next frame
of the animated texture

  

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Support for animation state…
Tue, 04/02/2019 - 18:11

Support for animation state machines even with custom code unless its already implemented

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I am personally interested…
Tue, 04/02/2019 - 23:59

I am personally interested in custom potion effects. The fields would be:

-Custom effect name. Only applicable with custom effect potions.

-Custom effect color.

-Bad effect checkbox. This determines whether the effect is red in the potion tooltip.

-Default potion length (in seconds). Used for the extended and intensified potions.
-Instant effect checkbox. This determines whether the potion has an instant effect or not. Examples of this would be a potion that teleports you to a random place instantly as opposed to an extended effect.

-Potion effect can either modify a monster attribute (such as knockback resistance %), use an existing potion effect (such as Haste / Resistance), or an entirely new custom potion effect that calls code while it is active.

-Custom effect icon. Only applicable with non-instant custom effect potions.

-Extended potion checkbox, which adds a recipe with Redstone and potion to double the duration but maintain the amplifier.
-Intensified potion checkbox, which adds a recipe with Glowstone and potion to halve the duration but increase the amplifier (by a specified amount).

-The procedure editor would need to add a way to get the duration, amplifier, and status effects on an entity. Some examples of this include:
>Doom. A new debuff that kills the player when the duration hits 0.
>Instant Teleportation. An instant buff that teleports the player to any random safe place within a radius of (100 blocks * amplifier).
>Clarity. A new buff that makes all living entities glow when only the player has it active. One way this can be done is with a global boolean variable.

-Splash potion and lingering potion versions, as well as tipped arrows, will be added automatically.

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I am not sure if this idea…
Mon, 04/08/2019 - 11:51

I am not sure if this idea was before:

  • Add creation of enchancement books
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Adding a procedure for…
Mon, 04/08/2019 - 21:18

Adding a procedure for shooting any item instead of just arrows would be neat. Also a good idea is to make a projectile category with a when hit an entity category 

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We need to have more built…
Thu, 04/18/2019 - 09:28

We need to have more built in entity models, like all of the entities, such as wither, squid, (maybe) dragon, etc. It would be really nice to have these since I cannot animate the mobs the way I want them to be if I'm trying to reproduce a mob (Such as a squid).

Oh also, just please add more mob abilities, like swimming, or gliding, etc. Thanks!

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Oh also, with mobs, you…
Thu, 04/18/2019 - 09:31

Oh also, with mobs, you should have more control over their projectiles, like whenProjectileHitsGround, or whileProjectileFlyingTick, etc

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Forgive me but I am having a…
Fri, 04/19/2019 - 03:46

Forgive me but I am having a lot of trouble both with making an chest type block and making armor.  In some other mod creaters, esspecially for different games these things are not nearly as difficult to create.  I am not a coder and I don't have an it background.  I can use a compute but no matter what I try to make, even if it works in testing with no errors, it doesn't seem to work in game.  Can we make the program more user friendly for the nubes like me?

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Bugfixing the ranged weapons…
Fri, 04/19/2019 - 14:20

Bugfixing the ranged weapons and their procedures.
Every time i use a procedure to a ranged weapon like if the bullet hit an entity or a player then apply some kind of potion effect or spawn a fire block or strike lightning but its always hitting me in survival sometimes.

Also:

-Custom inventory slot for GUI creator (let's make custom inventories for example ring or necklace slot)
-Creating shield items with custom textures and functions or even models
-Custom armour models
-Let the items keep their icons even if they have a 3D model
-Adding capes

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Or if you guys can then i…
Fri, 04/19/2019 - 14:23

Or if you guys can then i would appriciate 3D armour models. But i think not i'M the only one.

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SUGGESTION ONE: i know there…
Mon, 04/22/2019 - 01:50

SUGGESTION ONE:

i know there is no biome gen for the nether and end yet but there's many code examples out there not really for this topic though but there are mods you guys could dysect and use as a reference when you decide to add this feature in i think there would be more fun exploration instead of exploring the overworld with new biomes... this one i really want ^^

 

SUGGESTION TWO:

my next suggestion is for more procedure options as of now its pointless unless you have java coding skill for the custom code event if you add more events we all could make more advanced machine gui for say like animated gui smelting fire icon, arrow icon and how long it takes to smelt things, you could add play animation for your block you made with animations like a chest opening when right clicked on and a block update when player exits the said gui.

 

SUGGESTION THREE:

and my final suggestion is for the structures i know i am not the only one that wants my structures to spawn like villages and or like the nether fortress here i would love it for a on gen function like that for more awesome exploration.

 

that would be all my Suggestions ^^