Detecting a block under a block WITHOUT placing (naturally generated)

Started by dilly dally on

Topic category: Help with MCreator software

Last seen on 23:04, 20. Apr 2019
Joined Apr 2019
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Detecting a block under a block WITHOUT placing (naturally generated)

Hello!

So I wanted to make a dimension that had world generation like The End, and when I did, only one block was used to make up the floating islands, which is understandable. I choose grass as the block. I tried to bypass the single block type islands by making a procedure that detected if grass was under another grass block, it would turn to stone. But I failed, and I don't know how I would make a procedure like that. Does anyone know how to do such a thing? I'm new and don't know a whole lot.

You can use tick update…
Thu, 04/18/2019 - 13:05

You can use tick update event and set tick rate to say 50, so every 50 ticks the block will check.