I have a problem that when i made a procedure in a ranged item "When bullet hits living entity" i need to place a block on y+2 and spawn some particles IF the procedure checking for X item in the player offhand.
The same procedure working with "When bullet hits block" so i think i wasn't made a mistake. Can you guys fix this in 1.8.4?
Issue comments
You can't yet.
Right now only one entity dependency can be used. In the future we will make it possible to use source and target entities: https://mcreator.net/tracker/issue/45976
I started using
If
Is current entity (sub)type of EntityPlayerMP = Item in entity's offhand X
Is current entity (sub)type of EntityPlayer = Item in entity's offhand X
I just want to know that the MP will check for players in multiplayer tho? Isn't it going to mixing like using both player entity at the same time? Or just use MP?
I can't see the picture.
And this is how it works. If you check for the offhand item, it will check for the offhand of the entity it hits. If it is not a player entity, this will not work, unless the entity has X item in the offhand.