Started by Matt The Banana on Sun, 04/14/2019 - 07:16 Topic category: Help with Minecraft modding (Java Edition) How do you change how an item is held in your hand? Jump to top In what cases? A custom model or a normal texture? Jump to top Permalink Log in or register to post comments Custom models Jump to top Permalink Log in or register to post comments A normal texture. For more context, I want to change the rotation of it when it is in your hand. Jump to top Permalink Log in or register to post comments The only thing you could really do is draw the item at a different angle. Jump to top Permalink Log in or register to post comments I meant model-wise. Jump to top Permalink Log in or register to post comments "display": { "gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, 0.625, 0.625 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, 0.5, 0.5 ] }, "thirdperson_righthand": { "rotation": [ 75, 45, 0 ], "translation": [ 0, 2.5, 0], "scale": [ 0.375, 0.375, 0.375 ] }, "firstperson_righthand": { "rotation": [ 0, 135, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.40, 0.40, 0.40 ] }, "firstperson_lefthand": { "rotation": [ 0, 135, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.40, 0.40, 0.40 ] } }Add this Array into your .json file Now you can play with the values "rotation" Note: The values right now are the standard values of a block-item Jump to top Permalink Log in or register to post comments I didn't realize you said model-wise. Jump to top Permalink Log in or register to post comments Thank You! Jump to top Permalink Log in or register to post comments
In what cases? A custom model or a normal texture? Jump to top Permalink Log in or register to post comments
A normal texture. For more context, I want to change the rotation of it when it is in your hand. Jump to top Permalink Log in or register to post comments
The only thing you could really do is draw the item at a different angle. Jump to top Permalink Log in or register to post comments
"display": { "gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, 0.625, 0.625 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, 0.5, 0.5 ] }, "thirdperson_righthand": { "rotation": [ 75, 45, 0 ], "translation": [ 0, 2.5, 0], "scale": [ 0.375, 0.375, 0.375 ] }, "firstperson_righthand": { "rotation": [ 0, 135, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.40, 0.40, 0.40 ] }, "firstperson_lefthand": { "rotation": [ 0, 135, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.40, 0.40, 0.40 ] } }Add this Array into your .json file Now you can play with the values "rotation" Note: The values right now are the standard values of a block-item Jump to top Permalink Log in or register to post comments
In what cases? A custom model or a normal texture?
A normal texture. For more context, I want to change the rotation of it when it is in your hand.
The only thing you could really do is draw the item at a different angle.
I meant model-wise.
Add this Array into your .json file
Now you can play with the values "rotation"
Note: The values right now are the standard values of a block-item
I didn't realize you said model-wise.
Thank You!