Crash with mod that uses structures imported from minecraft

Started by derwolf019 on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 21:52, 23. Jun 2020
Joined Jul 2018
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Crash with mod that uses structures imported from minecraft
Wed, 05/29/2019 - 16:25 (edited)

So, here's the crash report: https://pastebin.com/idgmLxUQ

Everything works fine when in development enviroment, but the issue starts when I try to load the mod on client, untested on external server (Non development), no custom coded tricks this time.

[IDK if useful] The structures (Trees) spawn randomly on the world, 1 every 10 chunks if the conditions are met, or on its dedicated biome, also it has sapling to spawn the structures.

Mod file: http://www.mediafire.com/file/7yvnt244298x782/RK-PlantLife_1.0.0.jar/file

MCR file (workspace): http://www.mediafire.com/file/xkq6rxe1mfbhbsb/plantlife_mod.mcr/file

Edited by derwolf019 on Wed, 05/29/2019 - 16:25
You are using Minecraft…
Thu, 05/16/2019 - 18:24

You are using Minecraft Forge 2824, where MCreator mods need 2768 version to work. This is why we enforce strict forge checking and it seems like you disabled it and here you have a crash.

Last seen on 21:52, 23. Jun 2020
Joined Jul 2018
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looks like I derped a bit, I…
Fri, 05/17/2019 - 00:59

looks like I derped a bit, I disabled the enforcement because it was needed to use it with some other mods i commonly use, screw those then, going to add a huge notice on the front page of the mod, thank you for giving me the clues I needed...