Started by
RockstarBonnet
on
Topic category: Mod showcase and discussion
Here is the Procent bar how much the mod is finished%
Fishing: 100%
Bosses: 100%
Mobs: 100%
Items: 100%
Blocks: 100%
Structures: 100%
Potions: 100%
Vanity: 100%
Accessories: 100%
Recipes: 100%
Armor,Ores,Tools: 100%
Fishing Weapons(Toxicarp, Blade Tongue etc) 100%
Quest Fish:100%
Normal Fish: 100%
3D Models: 100%
Other things (Overlays, Chest) 100%
Town NPC: 10% {You must rightclick an item or something}
Yoyos:100% {All Yoyos from Terraria}
Edited by RockstarBonnet on Mon, 06/17/2019 - 15:25
Do you have a idea how to make Yoyos?
Melee?
Like Boomerangs?
For TotD: it's on hold for a while, as I can't add hostile water mobs currently with Mcreator. I've opened a ticket about it and it looks like that's going to be in a 2.x.x update. So that's going to be while.
For yoyos, I have a bit of an idea. So you make it so when you right-click on the yoyo, it sends out an entity that looks like the actual yoyo (no string) with no AI, so it just stays there. And add a procedure so when an entity collides with the entity It takes damage (and the entity dies, retracting the yoyo). That could probably do with a lot of modifying, it probably has several massive issues with it, but it could be a temporary workaround. Boomerangs would be more difficult though.
i already made boomerangs,when you shoot it you get it right back.
How should i do the recipes for over 1200 items/blocks? xD
that yoyo thing dont function sadly. i just make it like the yoyos with lower range
Oh well. I hadn't tested it, it was just an idea.
I know. Today some guis :D for : Solidiefier, Bottle, and some more.
Also skeleton, wof today
Nice :)
Is it OK when the yoyos are like boomerangs?
?
It's fine. The boomerang system is pretty similar to how yoyos work anyway, so it's not an issue.
Ok Good! :D
Did all Pre Hardmode Yoyos :D
Wow! You're getting through everything so fast :D
:D The yoyo Chik,Code 2,Gradient and Format:C also finished! I make a Procent bar for this