|| CLICK || modded !

Started by Super_cube4 on

Topic category: Help with Minecraft modding (Java Edition)

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|| CLICK || modded !
Mon, 02/24/2020 - 16:05 (edited)

hi,

After I posted my mod wich is using blocks and items from another mod (Biome O' Plenty) I just send a comment on this mod to say that it really uses modded items and then I recive a comment saying:

"How did you even make that possible?"

And then I just asked myself... (was I not the first to do that xD) wait ? Peoples dont know how to do it ?

So, If someone want to use modded items, I'm here to help that guy !!

Just comment for help !
 

So, to do it, you need to follow some steps, theses :

your mod (.jar) > assets > your mod name (The one you want to edit) >

recipes > the recipe (the one you want to edit) >

  • First, remove the first line ( not the "{"but the " "group": "mod" " )

Usually, the "items" of the recipe are with 1, 2, 3 ect, change them (in the craft grid) to "#, X, Z, O".

  • Next, move on the "key": part, and change the "1, 2, 3 ect" by the "#, X...",
  • Then, the most important part, the items, you will have to change the original by something like that (IN THIS EXAMPLE, I take biome o' plenty for external mod)

(original: spruce planks)   

    },
    "#": {
      "item": "minecraft:planks",
      "data": 1
    }

(final: willow planks)

    "#": {
      "item": "biomesoplenty:planks_0",
      "data": 9
    }

The "data":... is very important, if there is no data by default, you need to add it, just copy the line of this thread, even if the final item have no data, just write

      "data": 0

So, now you have all the base, you can make your own mod :D



Edited by Super_cube4 on Mon, 02/24/2020 - 16:05
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Hi, pls add support for my…
Wed, 07/03/2019 - 20:40

Hi, pls add support for my Cosmocraft Sky Trees. (Sky and Skywood) 

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Skywood has its on sticks,…
Wed, 07/03/2019 - 20:41

Skywood has its on sticks, same as Sky 

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OK, I'll do it, thanks to…
Wed, 07/03/2019 - 21:54

OK, I'll do it, thanks to answer this topic ;)

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ok, ok, but you want me to…
Wed, 07/03/2019 - 21:54

ok, ok, but you want me to add support for what ?

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These Los crates. I mean…
Thu, 07/04/2019 - 10:59

These Los crates. I mean these you did for Bop. 

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Ok, I will make it, I will…
Fri, 07/05/2019 - 20:51

Ok, I will make it, I will post the mod in around a week

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Thanks! (I do a Shape of…
Sun, 07/07/2019 - 12:38

Thanks! (I do a Shape of World mod,with more then 10 new wood planks etc!) xD

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Actually, as you know,…
Wed, 07/10/2019 - 18:18

Actually, as you know, Mcreator dont ofer support for external mods, so you will need to export your mod and then modify values in the .jar (with winrar and a text editor), so:

your mod (.jar) > assets > your mod name (The one you want to edit) >

recipes > the recipe (the one you want to edit) >

  • First, remove the first line ( not the "{", but the " "group": "mod" " )

Usually, the "items" of the recipe are with 1, 2, 3 ect, change them (in the craft grid) to "#, X, Z, O".

  • Next, move on the "key": part, and change the "1, 2, 3 ect" by the "#, X...",
  • Then, the most important part, the items, you will have to change the original by something like that (IN THIS EXAMPLE, I take biome o' plenty for external mod)

(original: spruce planks)   

    },
    "#": {
      "item": "minecraft:planks",
      "data": 1
    }

(final: willow planks)

    "#": {
      "item": "biomesoplenty:planks_0",
      "data": 9
    }

The "data":... is very important, if there is no data by default, you need to add it, just copy the line of this thread, even if the final item have no data, just write

      "data": 0

So, now you have all the base, you can make your own mod ​​​​​​​:D

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I m actually (at the moment…
Mon, 07/22/2019 - 18:04

I m actually (at the moment that I wrote this msg) doing it, there is just some problems with the fact that the new mcreator change a bit the way of doing it ;)

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you'll have it in a few…
Wed, 07/24/2019 - 12:41

you'll have it in a few minuts :D