Issue description
Currently, the color a block appears as on a map is based on its material (which means plants will always appear green). With this piece of code, it's possible to change its map color regardless of its material:
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
return MapColor.COLOR;
}
While this is a minor feature, it can help making custom biomes stand out in maps (the attached images show the map of a custom biome before and after applying custom map colors).
We will consider adding this feature in the next updates.