I am working on Custom Armor and its more of a pain then I thought. I get manage to figure out the pivot point for sneaking and got it to stop glitching out of the player. then couldnt get the shoulders to show then I put the Shoulders under the same bone as torso and then had both under there own bone for there motion and know I can see them but they are stationed to the torso and I was trying to get them to fallow the Texture that is stuck to the shoulder that is kinda of nerving that you cant remove it that I know of. I tried coding it myself a bit and still arms part dose not move is this a glitch or just something that I am missing?
Issue comments
Oh alright. Yeah I seen that there was those textured parts on the arms and hands when creating armor torso and I thought that was ment for movement bonding I'll try to clear that from my texture template once I figure out witch pixels are effecting that part. Thinks I'll reset the arms build to non motion and add the plant effect to the helm instead and add vines to torso with set motion from motion export and it should look fine. Some impervising but in long run I think it will come out. Thanks for info so I can move on with remake ideas rather running in same circle. Lol
Yeah I figured out something if I set animation for left and right arm and do not create a shoulder part and set the texture to the left top corner for arms I can texture the arms and because I set it animated it's a textured coat instead of skin. And appears to work so fare this also explains why my mobs are always slitly bigger then the originals. I am just glade I got something working and arms get textured maybe not what I had in mind but so fare so good arms with with new texture.
To keep armor shoulder pads, you will need to find a proper pivot point - the same as for arms and then offset the part from the pivot point on the shoulders. If I understood your issue properly, that is.