Totem Animation Issues (SOLVED)

Started by Stitch147 on

Topic category: Help with modding (Java Edition)

Last seen on 05:10, 3. Dec 2023
Joined Jun 2023
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Totem Animation Issues (SOLVED)
Mon, 10/02/2023 - 05:12 (edited)

I'm trying to create an item that makes a totem animation. I've tried using multiple triggers and have had the same issue. Everything works in my procedure except the animation - The animation will play once, but if I try to activate it again, it does not work. I want the item to trigger when your health is below 50%, it blocks all incoming damage for 10 seconds. 

 

When I tested on the "item right clicked" trigger, I could trigger the animation as fast as needed, so I don't think the issue is with how fast it's being triggered. Here are my procedures:

Curio When Equipped Update Tick: https://imgur.com/3Z2IBCy

Entity Attacked (main trigger): https://imgur.com/bLtXmTn

 

I just want to reiterate, everything in this works as intended except for the animation playing. I've tried moving the animation to another procedure, and using the "call procedure" block. I've tried putting it on player update tick. So far nothing has worked. Any suggestions are greatly appreciated.

 

Thank you

Edited by Stitch147 on Mon, 10/02/2023 - 05:12