Can someone explain AI path node types for blocks?

Started by CloudDealer on

Topic category: Help with modding (Java Edition)

Last seen on 22:12, 24. Feb 2024
Joined Sep 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Can someone explain AI path node types for blocks?

I can't seem to find a good source or explanation for each individual path node. I'm interested in making new blocks, so I figure this info would be useful. 

Last seen on 23:34, 25. Feb 2024
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
To the best of my…
Wed, 09/27/2023 - 15:50

To the best of my understanding:

  • 'Default' means entities will treat it as a default 16*16 solid block.
  • 'Open' means entities will treat it as air. (Like plants and stuff.) 
  • 'Danger' means that entities will try to avoid it, (this doesn't always seem to work, though I sometimes just attribute it to minecraft mobs having stupid pathfinding.)
  • ...And the rest are a mystery to me. There really isn't a good source on these, which might explain why Minecraft pathfinding is so bug ridden...