Is there any way to create a randomized Living Sound for an entity using procedures?

Started by Myssyhead on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 06:15, 28. Feb 2024
Joined Feb 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Is there any way to create a randomized Living Sound for an entity using procedures?

So basically I am making a mod with a lot of creatures in it and as I have noticed, the built-in Living sound feature in the creature creator is kinda bad.

By this I mean that like if you want to have a creature with a long sound (for my case 15 sec) it will play it way too often and it will mess up the sound

and make it sound chaotic. And the sound seems to sorta be in your head and won't get quieter or louder when I go further away or come closer.

So now I am trying to figure out if there is any way to get that to work with procedures, but the entity tick update seems to just spam the sound.

Anyone know some answer to that? Or how i could get it to work.