Started by
Bobh Hob
on
Topic category: Help with MCreator software
I've been trying many things and all of them failed, I want to add a mechanic that makes it so there is a chance that the player gains a status effect whenever he takes damage, however I cannot find any global procedure of anything else that detects whenever the player takes damage. I have tried to make a procedure where when any entity takes damage they gain a status effect, but that crashed my game multiple times so It cannot be that. Any help, please?
Global trigger : before entity hurt
Procedure: if entity = player
Do apply potion effect
I'm sorry, which blocks do the "if entity = player"?
I might be blind, but I'm not finding them
Nevermind, got it