Started by
makkosh
on
Topic category: Feature requests and ideas for MCreator
I've been working with Mcreator for a long time for a pretty big project.
I've listed different improvements that I think should be added (I'm not sure about some of them).
- make images not only 1x or 2x scale, choose how much x, for example 0.5x.
- also make scale selection for button pictures
- make some element or all transparent (RenderSystem.setShaderColor) in gui
- anchor some element (e.g. text) to the middle(or other) of another element (e.g. picture)
- font size in gui
- scrollbars in gui
- more than 1 strings at gui tooltip
- teams(create,get the name of team,etc.)
- assign keybinding(setKey), get default value
- play sound name is own text,not a datalist
- HitX,HitY,HitZ dependency in When projectile hits living entity
for hitx hity hitz you could just use the raytrace procedure function to get those values, in other words detect where the source entity is looking
if the source entity is higher than the entity, it will show incorrectly
make it easier to change the size of gui and overlay elements having to move where they are each time and stuff makes it very annoying when having tons of elements on a gui
How to get hitX hitY and hitZ