Topic category: Help with MCreator software
Hello, Ive been trying to create a procedure that makes it so that certain armor pieces that I have made reduce incoming damage by a percentage, but am stuck on the part where it reduces the damage. So far I have:
Event trigger - triggered by external call or when (global trigger): Entity Attacked
If : Get item from armor slot 0 of event/target entity = (helmet i created)
But as I said before I don't get how to actually reduce the incoming damage, I couldn't even find any tutorials about it. Any help is appreciated thanks.