Abbility to set ranged item to requiring no ammo

Started by SSockfire on

Topic category: Feature requests and ideas for MCreator

Last seen on 15:16, 8. Apr 2024
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Abbility to set ranged item to requiring no ammo
Wed, 12/06/2023 - 23:43 (edited)

    This used to be possible before the projectile update by setting ammo to air, but alas, no longer. Maybe a check box that allows ranged item to not to have ammo? This will add back a way to make magic weapons, and weapons like guns that use variables instead of individual bullets. 

 

Thanx! :)

Edited by SSockfire on Wed, 12/06/2023 - 23:43
Last seen on 16:35, 7. May 2024
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It says next to ammo, leave…
Wed, 12/06/2023 - 12:15

It says next to ammo, leave empty to disable. 

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That doesn't work.
Wed, 12/06/2023 - 23:42

That doesn't work.

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What do you mean?
Thu, 12/07/2023 - 07:07

What do you mean?

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You could try setting it to…
Thu, 12/07/2023 - 07:08

You could try setting it to air.

 

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that doesn't work...
Fri, 12/08/2023 - 04:57

that doesn't work...

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You can do this with a…
Thu, 03/21/2024 - 09:33

You can do this with a simple procedure: in triggers of your bow/projectile launcher go to the trigger 'when right clicked'

and write a procedure something like this: Shoot [arrow of type: insert the thing your projectile is supposed to shoot] from event/target/entity or something like that if you want me to send you a picture of the procedure I can