Topic category: Help with modding (Java Edition)
I have been working on a mod that overhauls overworld terrain generation to be more geologically realistic and accurate making use the feature element. While the feature element is currently very limited and cant do very much at the moment or at the very least with my understanding of it. There are things that should only be at where biomes meet within a very limited range from where they are. Mainly River Deltas, I have been unsatisfied with them and getting them too look right as I don't have a proper way or to make them bleed in recreating a mod due to changes in Minecraft's code from 1.12.2 and to terrain generation.
This is what it looked like in 1.12.2 and I cant get it to feel right in 1.20.1 without massive chunk generation lag using old 1.12.2 code. Would there be any real fixes are work arounds for this problem?