ideas for spells that I can add to a magic mod

Started by vortexstars on

Topic category: Minecraft mod ideas exchange

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ideas for spells that I can add to a magic mod
Wed, 07/23/2025 - 14:12 (edited)

 (almost anything goes, except for things that can't be done in mcreator using procedure, or that break the rules of mcreator orcurseforge or  Minecraft etc.)

I'm making a magic mod and I have no idea for a spell (the spells are cast using a somewhat complex system) but to make a spell is simple, you just need a craft, a rarity (the tier of the spell base item in the middle of the craft) and the feat that the spell does when cast

I warn anyone who doesn't set a rarity or sets a meaningless rarity (example: a spell that temporarily makes you immortal in common) that I will choose the rarity myself. The rarities are common, uncommon, rare, legendary, unique, and infinite (only very powerful things like a spell that can cause an explosion so large that it destroys a Village).

It would also be good if you defined the mana expenditure and the delay (the time the player cannot use any of the mod's spells) of the spell, but not mandatory (in this case, I define it).

This is just to stay within the mod's standard, you know?

the rest you can choose freely

 

Edited by vortexstars on Wed, 07/23/2025 - 14:12
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My ideas: Heart of ice add…
Sat, 07/26/2025 - 15:04

My ideas:

  1. Heart of ice

    add a freezing effect to entities in radius. The cost for the spell will be both a mana system (or whatever spell balance system you made in order for them to not be OP) and a damage base value that increases with the entities you hit with the spell

     2. Raging inferno

        adds a rage state you can activate either trough spell use or passive player hp based values while                     wearing a talisman of sorts or holding it in any hand. The rage state makes the player's attacks inflict fire         (and more damage [optional])

     3. Antidote

       Simply cures wither, poison, weakness, slowness and blindness.

     4. Voidheart

       Inflicts an effect that makes a portion of the inflicted's health unhealable. Stacks.

     5. Leech

       The user gets a lifesteal effect, making 1/3 of the damage they deal come into their healthbar. Healing                increases with level stacks.

     6. Hallucination

       Makes the target hear sounds and see spooky particles for a duration of time. (of course, client-sided                  sounds and particles)

     7. firework missle

       Projectile that causes an explosion that doesn't damage the user, but still can propel them. Can be used          to damage other entities.

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sorry for the meaningles…
Sat, 07/26/2025 - 15:06

sorry for the meaningles spaces. this website's comment text formatting is horrendous.

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These are fantastic ideas,…
Sun, 07/27/2025 - 16:25

These are fantastic ideas, very good, the 5 doesn't really fit with the spell system I made, but it would be good as a difference to add to the scythe (a weapon I'm going to add to an rpg/combat mod).

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The pixel art won't be the…
Sun, 07/27/2025 - 16:44

The pixel art won't be the best since the spell paper is 16x16 and the size for the symbols is only 8x8, the procedures will be difficult to do, I won't model the projectiles in 3D (they will be like the snowball and fireball from vanilla mine), but nothing impossible