ideas for spells that I can add to a magic mod

Started by vortexstars on

Topic category: Minecraft mod ideas exchange

Joined May 2025
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ideas for spells that I can add to a magic mod
Wed, 07/23/2025 - 14:12 (edited)

 (almost anything goes, except for things that can't be done in mcreator using procedure, or that break the rules of mcreator orcurseforge or  Minecraft etc.)

I'm making a magic mod and I have no idea for a spell (the spells are cast using a somewhat complex system) but to make a spell is simple, you just need a craft, a rarity (the tier of the spell base item in the middle of the craft) and the feat that the spell does when cast

I warn anyone who doesn't set a rarity or sets a meaningless rarity (example: a spell that temporarily makes you immortal in common) that I will choose the rarity myself. The rarities are common, uncommon, rare, legendary, unique, and infinite (only very powerful things like a spell that can cause an explosion so large that it destroys a Village).

It would also be good if you defined the mana expenditure and the delay (the time the player cannot use any of the mod's spells) of the spell, but not mandatory (in this case, I define it).

This is just to stay within the mod's standard, you know?

the rest you can choose freely

 

Edited by vortexstars on Wed, 07/23/2025 - 14:12
Joined Oct 2023
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Spell that nukes nagasaki
Wed, 07/23/2025 - 15:41

Spell that nukes nagasaki