Block "see the sky" doesn't work correctly

Started by Ellse on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 04:35, 2. Feb 2024
Joined Dec 2023
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Block "see the sky" doesn't work correctly

I have a dimension in which I want to remove certain blocks placed by the player. 

But when checked in the "see the sky" block it always returns false. 

How to fix it? 

Everything works without it, and I think it's mcreator's error.

Last seen on 20:10, 21. Apr 2024
Joined May 2022
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I'm pretty sure the 'block…
Mon, 12/11/2023 - 12:39

I'm pretty sure the 'block is placed' trigger returns the position of the block you right clicked on to place, not the position of the new block. (It's the only reason why this wouldn't be working.) It would be checking if the block you placed it against is copper, and then it wouldn't be able to see the sky because the block at y+1 would be the block you just placed? 

Otherwise, I'm not totally sure. It's possible the sky function is broken for custom dimensions, but if so you could either do this based on the y value of the block, or by making your own sky function. (You would need a while loop with a local number variable that returns true if the variable plus the y position equals the build limit, false if the block at the variable plus the y position is solid, and adds one to the variable and does nothing if the block at the current position is air.) 

Last seen on 04:35, 2. Feb 2024
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Thank you for fast answer. I…
Mon, 12/11/2023 - 14:00

Thank you for fast answer. I was already convinced that “see the sky” DOES NOT work in this version of MCreator, so I implemented its functionality myself:

For this work, you need to create 2 variables:
i, check.