Geckolib Texture Entity Not Saving

Started by Diamentus on

Topic category: Help with modding (Java Edition)

Last seen on 17:43, 3. Jan 2024
Joined Jan 2023
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Geckolib Texture Entity Not Saving

So, I want to make an entity that when spawned has a random texture. I used the Geckolib Plugin to randomly change the entity texture on spawn. Unfortunately, while it does work the first time, when I save then reenter the world all the entities go back to one default texture. Is there anything I can do to make the random entity texture save with the world?

Last seen on 17:43, 3. Jan 2024
Joined Jan 2023
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I will provide more…
Tue, 01/02/2024 - 16:54

I will provide more information if needed