The problem with sound when an entity is dead or attacked

Started by ImSeyo on

Topic category: Help with modding (Java Edition)

Last seen on 02:10, 20. Sep 2024
Joined Oct 2020
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The problem with sound when an entity is dead or attacked

I have disabled all sounds for an entity, but when it takes damage or dies it makes entity.generic.death or entity.generic.hurt sounds (I don't know exactly which one)
I also tried to stop all sounds at the death of the entity using stopsound in the procedure, but that didn't work either. Is this a MCreator bug?