Valid Placement Bug

Started by S33R_OF_PYR3 on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 05:01, 29. Jan 2024
Joined Nov 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Valid Placement Bug
Fri, 01/19/2024 - 05:54 (edited)

I noticed when using the Block valid placement condition for a block that replicates weeping vines, you can still place the block anywhere, and only when the block receives an update is the offending block broken. This isn't really an ideal way for the block to check if it can exist, and I was wondering if another method or code segment could be used to check if the block can be placed before placing it by the player.

Edit: Ok actually nevermind? I definitely had the issue where the thing would just break, but now I can actually only place the block where it is valid. I'm not sure what caused that to be a bug but it has been resolved ig.

Edited by S33R_OF_PYR3 on Fri, 01/19/2024 - 05:54