Custom explosion source

Started by donmor3000 on

Topic category: Feature requests and ideas for MCreator

Last seen on 04:19, 1. Mar 2024
Joined Jan 2024
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Custom explosion source

I'm creating a mod that generate explosions. Currently the explosion source is always null, so I have to use custom code snippets, which drops dependencies (=parameters) from the procedure, causing compile errors. Eventually I have to add some garbage to import the necessary dependencies.

It'll be better if the explosion snippet have a source entity input (can be null or entity by default).