Custom explosion source

Started by donmor3000 on

Topic category: Feature requests and ideas for MCreator

Active 1 year ago
Joined Jan 2024
Points:
117

User statistics:

  • Modifications: 0
  • Forum topics: 1
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 0
Custom explosion source

I'm creating a mod that generate explosions. Currently the explosion source is always null, so I have to use custom code snippets, which drops dependencies (=parameters) from the procedure, causing compile errors. Eventually I have to add some garbage to import the necessary dependencies.

It'll be better if the explosion snippet have a source entity input (can be null or entity by default).