Started by
yaboytommy123
on
Topic category: Feature requests and ideas for MCreator
It's no secret that MCreator does not have the best reputation for mod quality. Nothing can be done; Java code is dynamic and difficult to create well with checkboxes. Bedrock edition, however, works entirely in JSON, which is much more structured and can be used well with checkboxes and simple toggles. Recently, Bedrock added an Add-on API that supports adding new elements entirely in JSON (see Getting Started With Minecraft Add-Ons | Microsoft Learn). I think MCreator would greatly benefit from rebranding to (or at least emphasizing support for) Bedrock Add-ons that add as much as mods can but with much better-made code. Thanks for your time.
Edited by yaboytommy123 on Thu, 02/22/2024 - 04:36
TLDR for the article, all of this is configurable via addon now:
I need to add mcreator developers, but i know it's limited time and open code, so it's all from people who want to contribute.
After reviewing the current implementation of MCreator, I've seen that the coding quality has improved tremendously since I used the service. Because of this, my remark above about MCreator's code quality is now invalid. I think MCreator should still support Java mod generation, but also lean into fully supporting the Bedrock API, especially since sites like Modrinth plan to support Addons soon.
The problem with Bedrock is addons don't support as many thkngs as Java mods currently. It's quite limited (sadly) :/
Not really. The new addon API is very comprehensive, and they have a Javascript API for events. Some procedure blocks may be limited, but most things from the menu (like item properties) are set via JSON, so MCreator would be much better at making them. You can take a look at the docs here: Minecraft: Bedrock Edition Creator Documentation | Microsoft Learn or look at the addons currently available on the marketplace, a lot of which resemble MCreator mods made in Java.
We are glad to announce MCreator 2026.1, which we just released and adds many new Bedrock Features, including custom models, structures, block rotations, and most importantly, a scripting editor, which is like a Scratch-like editor or like procedures in Java Edition mod editor, but for Bedrock. Editors of most elements have also been adapted for Bedrock modding. Read more at https://mcreator.net/news/122261/mcreator-20261-biggest-update-history-minecraft-mod-making
More features will come in the next updates, too!
I took a look, the block and item generators are definitely promising! Once the entity generator is properly adapted with model support and things like that as well, it'll definitely become more usable, as entities are one of the main things addons do. Also, for scripting, more support for manual scripting would be good, especially for things like autofill. Something more like https://bridge-core.github.io/
Also it seems some scripts like the entity interact trigger are broken atm
If you believe you have found abugs with triggers, please open a bug report at https://github.com/MCreator/MCreator/issues