Override motion not working

Started by Metalicon on

Topic category: Help with modding (Java Edition)

Last seen on 11:55, 12. Apr 2024
Joined Mar 2022
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Override motion not working

I want to make an entity that, every tick, moves in the direction it is facing.

I have entered the procedure block: "Attempt to override motion vector of [Event/target entity] to vx: [X value of look angle vector of [Event/target entity]] vy: [Y value of look angle vector of [Event/target entity]] vz: [Z value of look angle vector of [Event/target entity]]". When I open the game, the entity just hovers in place. Is there any explanation/fix for this?

Last seen on 10:03, 27. Apr 2024
Joined Feb 2023
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Probably because theā€¦
Fri, 04/12/2024 - 16:45

Probably because the overriding of the Motion vectors causes the AI of the Monster to Break ... And then it does t Look anywhere so its Just hovering