Shield texture compression

Started by ErikTheV2007 on

Topic category: Help with MCreator software

Last seen on 20:38, 19. Apr 2024
Joined Apr 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Shield texture compression

I've been working on a mod that adds several new shield variants for minecraft and ran into an issue while trying to make taller shields. When i was making shields they used their 3D models when lowered but used their Texture (as in icon) as their raised model, this worked fine before when i was making smaller shield like roundshields and bucklers but, as said earlier, has become a problem with taller shields. The taller shield texture doesn't use it full size and insteads opps to keep its parameters in the 16:16 ratio of normal minecraft textures and therefore compresses the texture and makes it smaller. Is there any other element i should be using instead of just the normal "Tool" or is there any way to fix this.

Last seen on 03:31, 22. Apr 2024
Joined Jul 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
You should use a custom…
Fri, 04/05/2024 - 05:08

You should use a custom model for both the normal model and the blocking model in properties.