Started by
Xanderz_1001
on
Topic category: Help with Minecraft modding (Java Edition)
I have this effect I made, where one takes "true damage" which ignores all other protection factors, but it does not register as a player kill when the target entity is killed. Is there any other way besides setting health that will ignore all protection factors that will register as a player kill?
Not the exact solution i was going for, but I ended up just using an "if do else" block, making the set health greater or equal to 1, else set the health to 1.
I believe if you set the damage ty0e to "generic" it bypasses the armor