Topic category: Help with Minecraft modding (Java Edition)
Thank you very much for the tutorial in this post,[TUTORIAL] Summoning particles in a circle shape (with template procedure) | MCreator, which taught me how to create circular or even circular particle effects. But my module requires more dynamic particle effects, just like a big explosion generating shock waves (what I mean is that the particles will first appear as a ring/circle, and then this ring/circle composed of particles will slowly spread outward from the center of the explosion).
Now I know the key lies in the "motion vector" and it requires some knowledge of functions, but I don't know how to use it properly:<
Sorry, English is not my native language. Did I explain it clearly?
Sorry, that's not the "motion vector", but the vector vx, vy, vz related to particle movement
Okay, after my calculations, I have figured it out.
In case anyone encounters the same problem, I hope you can do a simple subtraction calculation like me: to calculate the vector between two points (only considering the x-axis and z-axis here), such as vector AB, just subtract point A (xa, za) from point B (xb, zb). This is the particle vector we need😊
Could you possibly send your procedure?