Started by
XG8
on
Topic category: Help with MCreator software
I want to make a potion effect that makes the entity affected take additional damage when they take damage.
I tried creating a procedure that activated "before entity hurt" and then used an if block to see if they had the potion effect and then if they did damage them but it didn't work.
Does anyone have any ideas?
Edited by XG8 on Thu, 06/20/2024 - 09:29
Just realised that this is in the wrong ccategory and should be in help with modding (Java edition). Woops lol