How can I have a entity's skin be randomized

Started by DaRedBearYT on

Topic category: Help with modding (Java Edition)

Last seen on 23:15, 16. Jul 2024
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How can I have a entity's skin be randomized
Thu, 07/11/2024 - 21:09 (edited)

Is it possible to have a modded mob's skin be randomized? If I need a plugin then that is fine but is it possible to do it in MCreator without no plugins?

Edited by DaRedBearYT on Thu, 07/11/2024 - 21:09
Last seen on 16:58, 28. Jul 2024
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I'm not sure if that is…
Wed, 07/10/2024 - 11:14

I'm not sure if that is possible. Maybe make a few of that entity each with a different skin and despawn and spawn the other ones as needed.

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Klemen thanks for the info!…
Thu, 07/11/2024 - 03:31

Klemen thanks for the info! I will be putting you in the credits to my mod.

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Klemen I thought it was…
Thu, 07/11/2024 - 21:10

Klemen I thought it was going to be simple to do but I need help on how to do this.

Use entity layers and…
Fri, 07/12/2024 - 17:28

Use entity layers and procedure that on mob spawn selects one of the random skins. This data is then stored in "entity synced data" and queried in layer visibility condition

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I have never used the layer…
Sat, 07/13/2024 - 03:33

I have never used the layer visibility and entity synced data, can you please give me a step by step explanation on how to do this please?