Started by
big_zlupix
on
Topic category: Help with MCreator software
i have mod that is all about luck like everything there is random and i need a chestplate that needs to absorb a random amount of damage
like one hit it will ignor the damage
second hit is x2 the damage dealt
third will be a 1 to 1 damage
fourth will heal the player with the armor
but the damage dealt is the same
how do i make it?