Help with corrupted/unregistering geckolib animations (1.20.1, 1.19.4) [SOLVED]

Started by WolfyTheModCreator on

Topic category: Help with modding (Java Edition)

Last seen on 22:04, 7. Sep 2024
Joined Jul 2024
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Help with corrupted/unregistering geckolib animations (1.20.1, 1.19.4) [SOLVED]
Sat, 07/27/2024 - 20:24 (edited)

I have recently upgraded from 2023.2 to 2023.4 (for a 1.20.1 port of my mod) but found that three of my animations got "corrupted". But i'm not sure if it is corruption, because even after creating new animations for the entities, it still doesn't work. This also happened when i tried to port to 1.19.4 a while ago. The odd thing is that only the idle animations and the attack animations work. The walking animations and the death animations seem to not register for some reason, and i dont know why. I have tried many things, including:

 

  • Deleting the entity and making a new, identical one
  • Regenerating code
  • Resetting gradle caches
  • Creating new models
  • Creating new animations
  • Downgrading GeckoLib version

 

If anybody has any information or help, it would be greatly appreciated, as this is a mod that i really like developing, but i don't want to be stuck on 1.19.2 forever.

 

UPDATE: I fixed this by making new animations as well as registering the entity with a new id (example: custom_skeleton to modded_skeleton). I hope this information helps anyone with the same issue.

Edited by WolfyTheModCreator on Sat, 07/27/2024 - 20:24