RPG Class System

Started by Leolifeless on

Topic category: Help with modding (Java Edition)

Last seen on 23:34, 25. Sep 2024
Joined Aug 2024
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RPG Class System

So I have a Few Questions:

  1. What is the best way to achieve an RPG class system?  

     

  2. Should I use Nbt Data or make them as Player Persistent variables?

     

  3. Would it be easier to use Nbt Data or Persistent variables?
Last seen on 02:13, 5. Oct 2024
Joined Apr 2016
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is not eassy I will explain…
Thu, 08/29/2024 - 15:51

is not eassy I will explain to you, stape 1. Nbt and variable to each class exemples wizzard 

wizzard clas:

magic level 0 zero is nbt no varriable for what? you say is varriable is turn 0 each server or client ending player games or dead

nbt is save each moment is add information for usually.

the technique is : the player exemples is add birch log your add varriable to 1 and add this nbt this nbt is 100 you add another nbt is add 1 for upgrade level 1 exemple.

Last seen on 19:56, 5. Oct 2024
Joined Jul 2022
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Personally I think variables…
Tue, 09/10/2024 - 00:52

Personally I think variables are easier as you can see them all in a window together so if you have a lot it is easily accessible, for rpg classes it depends on how much depth each class will have. If you want to change a players base stats, health damage and speed etc, then it will be harder. Idk if it is possible without using a plugin or coding it by hand. Other extra stats using variables or nbt would be possible, like making lifesteal or flying  or magic.