Combine both "3D in the player and 2D in the gui" and "dynamic textures (override)"

Started by Alvarto on

Topic category: Help with modding (Java Edition)

Last seen on 19:12, 3. Oct 2024
Joined Aug 2024
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Combine both "3D in the player and 2D in the gui" and "dynamic textures (override)"
Thu, 08/29/2024 - 12:57 (edited)

I already got a weapon to visually render a 3D model in the player (third person) and display a 2D texture in the gui (inventory, item frame, dropped).

I also got another item to dynamically change its texture based on nbt data with "CustomModelData" and "override".

However, to get a great part of my mod to work as intended, I would need to combine both functionalities. So I'd like to know if it would be possible to have a weapon render 3D in the player and 2D in the gui, and dynamically change its textures (2D and 3D) based on nbt data using override.

3D and 2D tutorial: https://mcreator.net/forum/99755/tutorial-2d-texture-gui-and-3d-texture-hand

Dynamic Texture tutorial: https://mcreator.net/forum/73504/tutorial-custom-model-data-dynamically-change-item-textures

I would appreciate any help. Thanks 😊 

Edited by Alvarto on Thu, 08/29/2024 - 12:57