Topic category: Help with modding (Java Edition)
I already got a weapon to visually render a 3D model in the player (third person) and display a 2D texture in the gui (inventory, item frame, dropped).
I also got another item to dynamically change its texture based on nbt data with "CustomModelData" and "override".
However, to get a great part of my mod to work as intended, I would need to combine both functionalities. So I'd like to know if it would be possible to have a weapon render 3D in the player and 2D in the gui, and dynamically change its textures (2D and 3D) based on nbt data using override.
3D and 2D tutorial: https://mcreator.net/forum/99755/tutorial-2d-texture-gui-and-3d-texture-hand
Dynamic Texture tutorial: https://mcreator.net/forum/73504/tutorial-custom-model-data-dynamically-change-item-textures
I would appreciate any help. Thanks 😊
Here's this!
[TUTORIAL] 2d Texture In GUI and 3d Texture In Hand 👾 | MCreator
Worked for me and has really good explanation and tutorial