Some triggers for procedures i've thought of

Started by HundredPercent… on

Topic category: Feature requests and ideas for MCreator

Some triggers for procedures i've thought of
Wed, 09/25/2024 - 10:16 (edited)

Entity Hit:
(entity, targeted or source) is hit, do:
(entity, targeted or source) is hit with damage type (type), do:
(entity, targeted or source) is hit whilst (external trigger, effect or variable) is (true, false, a number, active or de-active), do:
(entity, targeted or source) is hit

Nullifying Damage:
Nullify (percentage) of incoming damage
Nullify (percentage) of outgoing damage

Damage Data:
Incoming Damage
Outgoing Damage

 

Edited by HundredPercentCertifiedBingus on Wed, 09/25/2024 - 10:16
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For "Entity Hit" we already…
Tue, 10/01/2024 - 15:51

For "Entity Hit" we already have the "Entity attacked" global trigger.

 

For "Nullifying Damage" you can probably just do some math with the "amount" dependency for attack triggers and heal the entity.

 

For "Damage Data" the "amount" dependency for attack triggers.