Started by
HundredPercent…
on
Topic category: Feature requests and ideas for MCreator
Entity Hit:
(entity, targeted or source) is hit, do:
(entity, targeted or source) is hit with damage type (type), do:
(entity, targeted or source) is hit whilst (external trigger, effect or variable) is (true, false, a number, active or de-active), do:
(entity, targeted or source) is hit
Nullifying Damage:
Nullify (percentage) of incoming damage
Nullify (percentage) of outgoing damage
Damage Data:
Incoming Damage
Outgoing Damage
Edited by HundredPercentCertifiedBingus on Wed, 09/25/2024 - 10:16
For "Entity Hit" we already have the "Entity attacked" global trigger.
For "Nullifying Damage" you can probably just do some math with the "amount" dependency for attack triggers and heal the entity.
For "Damage Data" the "amount" dependency for attack triggers.