Multiple State behaviours

Started by tekhexs on

Topic category: Help with modding (Java Edition)

Last seen on 17:53, 12. Oct 2024
Joined Oct 2024
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Multiple State behaviours

I'm recreating the Stone Talus from Breath of the wild.

Ideally i need to figure out how this mob can work in game.

It needs to have multiple different states

State 1 : Dormant
The mob will be using a dormant animation to blend into the environment. These guys are massive stone like creatures and will just have themselves laying ontop of the ground. Whilst they are dormant with a ore piece to lure unexpecting players in.

State 2: Wake up. 
When a player is in close proximity of the mob these guys should go into their wake up animation. Getting up from the ground and preparing its self to fight.

State 3: Boss fight
These guys will turn into a overworld mini boss and will try to kill the players at cost.