Started by
Muted
on
Topic category: Help with MCreator software
Does anyone know how to make a Loottable rely on something like Synced Data?
I am aware that I could use the When Entity Dies procedure, however I have elements in my mod that can prevent the death of a mob, and it triggers even when they 'die', and I don't want their loot to be able to be cheesed like that.
I know that Sheep have separate Loottables for each variant, and would like to know how I could do something similar?
Do your entity variants have separate mod elements?
Yes, and I've made separate loot tables for both
However, considering they're the same mob just with different colors, I wanted to just get that out of the way due to me still tweaking them, and it being a headache to manage them both at the same time
and also it'd be helpful for other stuff I could use it for
(also it makes me happy when the loot tables show up in JEI :) )